AK
All case studies
JetSynthesys · GREESep 2016 — Jul 2018· Technical Lead — Backend

Knights & Dragons — Fantasy RPG Backend

Real-time multiplayer, matchmaking, leaderboards, chat — core backend for a title generating $1.6M+ revenue.

$1.6M+
revenue supported (KND)
4
engineers led
Global
live ops

The problem

Knights & Dragons (KND) is a live-service mobile RPG with paying players who expect low-latency matchmaking, consistent leaderboards, and reliable chat. Downtime directly translates into lost revenue.

Approach

  • Designed matchmaking with skill-bucket queues and timeout relaxation for low wait times.
  • Leaderboards via Redis sorted sets with write-behind persistence to PostgreSQL.
  • Real-time chat and voice with presence tracking and backpressure.
  • Partnered directly with GREE Japan in Tokyo on global live-ops alignment.

Key decisions

Redis sorted sets for leaderboards

Relational GROUP BY on every read was a non-starter. Sorted sets gave O(log N) rank queries and a clean write-behind path to persistence.

Skill-bucket matchmaking with relaxation

Strict skill matching causes long queues. Timeout-based bucket widening kept players in games without wrecking balance.

Trade-offs

  • Eventual consistency on leaderboards — players accept a few seconds of lag; the DB thanks us.

Impact

  • Knights & Dragons generated $1.6M+ revenue on the platform I maintained.
  • Provided core backend for Crime City Action RPG as well.
  • Shipped new titles (Passengers Games & Tooling) on Google Play with the same platform.
  • On-site collaboration with GREE Japan in Tokyo — aligned global live-ops.
Let's build

Have a system that needs to scale — or stop breaking?

I work with a small number of teams each month on architecture reviews, scaling, and hands-on backend engineering. If that sounds like you, let's talk.